Built for Collaboration, Designed for Teams

Hello Engine brings real-time collaboration and hot-reload to game development

Collaboration

Build Together in Real-Time

Work with your team simultaneously on the same project. See changes in real-time, just like Google Docs for game development.

  • Real-time multiplayer editing
  • Create your own servers
  • Lighting and shader previews
Virtual Reality

Using VR

Step inside your creation. Hello Engine supports VR headsets so you can play-test and build worlds in an immersive environment from day one.

  • Supports major VR headsets
  • Collaborate in VR with teammates
  • Instant VR preview with hot-reload
Tooling

Branch Into Your Game

Hello integrates with Git and your existing tools, then takes version control further — step through portals directly into branches of your game and edit them from inside the world.

  • Integrate Git and other external tools seamlessly
  • Portal into any branch of your game as a live world
  • Edit games directly through portals without leaving the session
Asset Management

Live Asset Management — Multiplayer

Upload once, update everywhere. Asset changes broadcast instantly to every player in the session.

  • Drag and drop assets directly into your project from any external tool
  • Automatic versioning and conflict resolution across the team
  • Real-time preview for all connected users — no manual syncing required
Live asset management demo
Hot Reload

Hot-Reload Server Code — Multiplayer

Update server-side game logic while players are still connected. Zero downtime, zero kicks.

  • Changes to scripts apply immediately without restarting the server
  • Players stay connected and in-session throughout every update
  • See teammates' script edits in real time
Hot-reload server code demo
Developer Experience

Write Code You Understand

Familiar Bevy syntax means you can start building immediately, backed by AI models. No need to learn complex low-level languages.

  • Hot reload for instant feedback
  • Built-in debugging tools
  • Use your own IDEs and AI Agents
-- Simple, familiar syntax
spawn({
  Player = {
    health = 100,
    name = "Player_" .. client_id,
  },
  Transform = {
    translation = { x = 0, y = 1, z = 0 },
    rotation = { x = 0, y = 0, z = 0, w = 1 },
    scale = { x = 1, y = 1, z = 1 },
  },
  SceneRoot = {
    id = load_asset("Placeholder-Character.glb#Scene0")
  },
})

// Query-like syntax, parallel-processing friendly
register_system("Update", function(world)
  local new_players = world:query({ added = { "Player" } })
end)
Coming Soon

This Is Just the Beginning

We're pushing the boundaries of what developer tooling can be. New technology you've never seen before is on the way - rethinking how games are built, shared, and iterated on at every level.

Early access members will be first to see it — and your support on Patreon helps us get there faster.

Support on Patreon

Ready to Build Together?

Get early access and start building with Hello Engine today

Get Early Access