Built for Collaboration, Designed for Teams
Hello Engine brings real-time collaboration and hot-reload to game development
Build Together in Real-Time
Work with your team simultaneously on the same project. See changes in real-time, just like Google Docs for game development.
- Real-time multiplayer editing
- Create your own servers
- Lighting and shader previews
Using VR
Step inside your creation. Hello Engine supports VR headsets so you can play-test and build worlds in an immersive environment from day one.
- Supports major VR headsets
- Collaborate in VR with teammates
- Instant VR preview with hot-reload
Branch Into Your Game
Hello integrates with Git and your existing tools, then takes version control further — step through portals directly into branches of your game and edit them from inside the world.
- Integrate Git and other external tools seamlessly
- Portal into any branch of your game as a live world
- Edit games directly through portals without leaving the session
Live Asset Management — Multiplayer
Upload once, update everywhere. Asset changes broadcast instantly to every player in the session.
- Drag and drop assets directly into your project from any external tool
- Automatic versioning and conflict resolution across the team
- Real-time preview for all connected users — no manual syncing required
Hot-Reload Server Code — Multiplayer
Update server-side game logic while players are still connected. Zero downtime, zero kicks.
- Changes to scripts apply immediately without restarting the server
- Players stay connected and in-session throughout every update
- See teammates' script edits in real time
Write Code You Understand
Familiar Bevy syntax means you can start building immediately, backed by AI models. No need to learn complex low-level languages.
- Hot reload for instant feedback
- Built-in debugging tools
- Use your own IDEs and AI Agents
-- Simple, familiar syntax
spawn({
Player = {
health = 100,
name = "Player_" .. client_id,
},
Transform = {
translation = { x = 0, y = 1, z = 0 },
rotation = { x = 0, y = 0, z = 0, w = 1 },
scale = { x = 1, y = 1, z = 1 },
},
SceneRoot = {
id = load_asset("Placeholder-Character.glb#Scene0")
},
})
// Query-like syntax, parallel-processing friendly
register_system("Update", function(world)
local new_players = world:query({ added = { "Player" } })
end) This Is Just the Beginning
We're pushing the boundaries of what developer tooling can be. New technology you've never seen before is on the way - rethinking how games are built, shared, and iterated on at every level.
Early access members will be first to see it — and your support on Patreon helps us get there faster.
Support on PatreonReady to Build Together?
Get early access and start building with Hello Engine today
Get Early Access