Hello Engine Alpha Is Now Open
After months of internal testing, we are opening Alpha access to our first wave of developers. Sign up on the homepage to claim your spot and start building collaborative games today.
Release notes, feature announcements, community highlights, and what's coming next
After months of internal testing, we are opening Alpha access to our first wave of developers. Sign up on the homepage to claim your spot and start building collaborative games today.
Our hot-reload pipeline received a major overhaul. Script changes now propagate to all connected clients in under 50 ms, and asset swaps no longer require a scene restart.
Play-test and edit your world in VR with support for all major headsets. Multiple team members can enter the same VR session simultaneously — no extra setup required.
Community member @jaxdev built a fully networked dungeon crawler in under a week using Hello Engine. We sat down with them to learn how collaborative editing changed their workflow.
From a visual shader editor to built-in voice chat inside VR sessions, here is everything we are planning to ship this year — with rough timelines and community voting links.
Hello Engine now imports GLB and USD files directly, with automatic LOD generation and real-time sync to all connected clients. Drop a file in, everybody sees it instantly.
The fastest way to get updates is our Discord — announcements, release notes, and community chat all in one place.